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(+2)

Reading your feedback was a rollercoaster , wasnt sure if you like it or not until the ending haha.
But yes, the graphic limitations where the biggest hurdle to adapt the original mechanics, in the original being able to fully aim with precision on a 3D physics space really are what makes the combat and puzzles work, so I had to keep it as basic as possible in a way that resembles the original mechanics and setpieces. Also I agree that some enemies are a little bit cheap haha, I will probably make the difficulty a little easier in some parts when I update it.

And yes, can never forget the final jumpscare, 10/10 review.

(+2)

If you want to tone down the difficulty, be my guest. I'm just saying having some enemies spawn behind you is the right call here.

(+1)

Oh yes, I have in mind making the enemies attacks be a little bit more telegraphed, and I agree, enemies suddenly spawning behind you is a Dead Space staple lol.