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Dead Space Nokia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Quality | #28 | 3.900 | 3.900 |
Overall | #40 | 3.700 | 3.700 |
Completeness | #44 | 3.700 | 3.700 |
Innovation | #64 | 3.500 | 3.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow, so cool. The graphics and sound usage were great. I didn't get far because I'm not good at it, but for fans of the original game, this must be amazing. Great work!
Thanks! I tried to use the sound for utility mainly, since the graphics are limited the sound might help with communicating what is happening, so I am glad you liked it! And thanks for the comment!
I mean it is Dead Space what else can I say?
Actually, I do have something to say. This game is not a good representation of the original game, and it made me respect it even more(haven't played the original or the remake). The game manages to replicate the weak point system, stasis, and set pieces, but the limited graphics erased the nuance of those systems in the original game, not to mention the physics engine itself. This game made me realize the technical marvel that is Dead Space and now I want to play the original game, which is probably what demakes are all about.
This game did accurately represent the tempo of the original game, however, because my god was it tense. The controls take some time to get used to but I eventually realized my gameplay should be more methodical, which got taken advantage of by cheap enemy placements. I was constantly pushed to improve my skills and think about my approach, and beating it ended up being rather satisfying as a result.
Can't forget the ending jumpscare right? 10/10.
Reading your feedback was a rollercoaster , wasnt sure if you like it or not until the ending haha.
But yes, the graphic limitations where the biggest hurdle to adapt the original mechanics, in the original being able to fully aim with precision on a 3D physics space really are what makes the combat and puzzles work, so I had to keep it as basic as possible in a way that resembles the original mechanics and setpieces. Also I agree that some enemies are a little bit cheap haha, I will probably make the difficulty a little easier in some parts when I update it.
And yes, can never forget the final jumpscare, 10/10 review.
If you want to tone down the difficulty, be my guest. I'm just saying having some enemies spawn behind you is the right call here.
Oh yes, I have in mind making the enemies attacks be a little bit more telegraphed, and I agree, enemies suddenly spawning behind you is a Dead Space staple lol.
Wow! That is super cool. I am very impressed! I liked dead space :D
Thanks! I love Dead Space too :)
This is absolutely insane are you kidding me! Amazing work. Legitimately can't find the words ^O^
Haha, I am glad it left you speechless! Thanks!
Incredible game! You were able to create a feeling of tension and eerieness throughout this whole experience, both with the art design and the gameplay. The sprites stand out to me, especially the larger ones, they really make you feel small and scared. That whole final stretch I wanted nothing to do with the monsters and to just book it out of there.
Thanks! I am really glad you got the ambiance haha, making the screen slightly clautrophobic was indeed an attempt to create tension, and I am glad you felt compelled to run away at the end stretch haha. I am really greateful for the comment!
I can't fire my blaster. I hold down Z and press X but nothing happens.
Hi, at the beginning of the first level you have no ammo, after you escape the enemies and drop to a lower level there is a weapon to your left, if you grab it you will be able to shoot. Now, if even after grabbing the weapon you still are not able to shoot, then you might have found a bug, if so tell me please your OS and if you can replicate the bug, also the game was made on Windows 10 so I am not sure if it works 100% on other platforms.
Ok, thanks! I didn't think that looked like ammo and had to press Up to pick it up. Wonderful game!
Indeed it looks weird since its supposed to be the blaster from the original game, so it might be a little confusing, and thanks! Happy you liked it.
The sprites and animations are superb! It also hits the nail in the controls and feel of Isaac, and the stasis ability makes it fit surprisingly well with the jam's theme of "freeze". I found the difficulty a bit too unforgiving, but great work all around.
Thank you! I did put a focus on adapting the Isaac movement and aim mechanics as close as I could, so I am happy you enjoyed them! And yes, the game is perhaps too difficult in parts since I had very little time testing it for balacing.
And I am not gonna lie, only after reading your comment I realized that the Stasis mechanic actually fits the theme haha I just made the enemies freeze because programming slow-motion was too hard lol.
Also, your game is one of my favorites from the Jam until now, so thanks for the comment!
Wow epic!
Thanks! Your game was really cool also! Real creative with the time stop mechanic.
Thanks!
🥺 I'm disappointed. I'll not be able to rate/play your game because there is not web version (I'm on mac)
I am sorry, I didn't even think to check if i was able to port it to Web, so thanks fo the heads up! Unfortunately I can only update it after the Jam is over. But thanks for the reminder, I always forget the web version.
And btw, your game was pretty cool! Left a rating on it.
Need another reminder? :P