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Alright, I was the journalist who got filtered by collision.

graphics are cute and flash-like, definitely good enough.
no sounds is a huge bummer, horror sets its atmosphere with sounds. a shotty without a sound? heresy.
interaction/picking up inputs are configured fine after you explained them. I tried blocking enemies with the axe rack at night but it didn't work.
misplaying day 1/2 could have definitely shortened my possible survival by a few days. why do I have to fight enemies at night? what if you could build traps or an incense to distract them? I did kite enemies since I ran out of ammo but it has limited effectiveness. 

The base game feel is solid, I can see it becoming quite interesting in the future - with more enemies and mechanics in place(and an end game goal that's not survival until death)