Max Stern's game.
This is an auteur-type game. You're dropped into the map informed only of the game's key bindings and then you have to figure everything out by yourself. For me, this was the project's greatest strength, but unfortunately (or not), you just know... this will filter multitudes. I'm not afraid to admit: my first response to the twin-stick control scheme was frustration. The same goes for the axe mechanics. But you know what? These episodes lasted for a few seconds only. The frustration went away in a flash, with clarity. The developer has a technical understanding of gameplay loops. It's now clear to me that he deliberately fine-tuned every aspect of the current demo to have a certain purpose. And I have reason to believe that he intentionally wants to filter certain kinds of pEopLe. Letting these enjoy your game may line the pockets but deflates the soul.
I avoided discussing the gameplay mechanics until now because they're a spoiler unto themselves. Players do themselves a favor by going in blind and working stuff out on their own. The level of polish in this demo is an assurance that the developer's design decisions, though they may look counter-intuitive at a first glance, were all measured and intentional -- the aforementioned axe mechanic being the most prominent example of this. Connecting the dots and making sense of the progression is a bliss. Finding out how to sleep for the first time is such a joyful occasion! One only experiences it once. So far, this the DD55 game I've played the longest in a single session.
I don't even have anything to add or suggest. The developer obviously has the next steps of his project figured out. And that terrifies me. I know we're getting a Husk mutant that eats your thorn bushes somewhere down the line.
Playthrough: Fortnite (14 days). That was probably 90+ minutes IRL. I was afraid that a save system hadn't been implemented yet, so I just kept pressing on with the session. As expected, my progress was wiped when I reopened the executable. Heart-rending. 30 Water secured by Day 15.
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