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it's an interesting game with great art. but the movement is too bad for me to enjoy. it feels like the Enemies have better reach than I do. and the range to enemies are horrible to deal with. their projectiles are way too fast to be blocked at close range. so you just end up bum rushing them taking a bunch of damage.  also the healing you get from defeating an enemies is way too little. for how much damage you can take from any enemy. also the Stamina system in this game is really bad. it just slows the game it down to a crawl. that's not all but i do not feel like it.  it has good potential and even say great but it's so bad right now. I didn't see the boss I died 7 times before I Quit. good luck

(+1)

I know this doesn't make you feel any better, but the movement was made very clunky on purpose, so it's by design. Not everyone's cup of tea, I'll admit. Especially with all the faults in the gameplay. 

The blue enemies are designed to force you into either strafing shots, taking  your time, or luring enemies into more open areas where you have better movement options. Though I admit, they are maybe causing way too much damage. I already took it down a notch or two previously, but clearly it wasn't enough.

I agree with you about the Stamina. It's way too punishing and I should have added a change to how much stamina you're expending whenever you're doing things when playing on the Easy difficulty. Also the water balls spat by the blue drakes wasn't supposed to drain as much of your stamina reserves as they currently do. I forgot to change the value.

The healing from defeated enemies is also too little for if you play on the Easy difficulty. Something that needs to be changed.

Sometimes when you endlessly try out these things over and over while building the game, you can lose the sight of how difficult or bad some choices can feel to somebody who hasn't been testing the game countless of times over the past few weeks.

Your feedback is appreciated.

Thank you for playing regardless!