Update since last DD:
https://frenchfriesguy.itch.io/batty-vamps/devlog/690443/lighting-music-flying-u...
Notable change: You can now hold the flap button (I'm worried no one will realize).
Known Issues:
- If you play in the browser and your FPS isn't at or near 60fps, the game will be screwed up in your browser and either playing too fast or too slow.
- Collision detection is fucked. Hopefully I can fix it this weekend.
- Everything is too shiny from lack of materials (I need to write a shader that reacts to materials).
- Needs a real UI.
- Needs a skybox.
- Same old boring gameplay.
Things I would like to know from playtesters:
- Does the flying feel responsive or unresponsive? Does flying feel easy or hard? If you played a previous version, how does the flying compare to the previous version?
- What build did you play on (windows, browser (firefox or chrome))?
- What control scheme did you use (gamepad, mouse, keyboard)?
HOTFIX 3/1/24 22:00 UTC
Like an absolute dummy I pushed broken collision detection code to itch. That's resolved. The ground stunlocking you is fixed.
HOTFIX 3/1/24 23:00 UTC
Added back a bit of blood energy drain on every wave to keep players motivated to fly inside the level and keep moving.