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The flying feels way slower now than it was in the last build from a couple days ago. The graphics have gotten uglier too, though I understand that's due to the transition to the new shaders. The new street lights are interesting, I assume you're going to use them for lighting? 

I can't seem to lose any blood unless I hit walls. Not sure if intentional.

The music style is going in a better direction.

Hitting the ground now often results in a stunlock until death. 

Other than that the game is the same as when I last played it.

I'm playing on a Chromium browser.

The flying feels way slower now than it was in the last build from a couple days ago. 

Looking at my version control I only added color to the Batty model and introduced broken collision detection code since the build a couple days ago. The game does run slower on Chromium browsers, I request 60 fps from the web build but Chromium seems to only give me 55-58, which is surprisingly noticeable in the flying. Firefox gets 65 fps and feels super fast.

The new street lights are interesting, I assume you're going to use them for lighting? 

They actually already are the main 'light sources' in the game. It's not as noticeable as I'd like, the light spreads out really far rather than staying tightly around them.

I can't seem to lose any blood unless I hit walls. Not sure if intentional.

That's intentional in the first 3 waves. I'm pulling out all the stops to try to make the game more approachable and easy. Wave 4 brings the blood drain back.

The music style is going in a better direction.

Thanks! It's fun and easy to record the acoustic stuff so I'm pleased with it.

Hitting the ground now often results in a stunlock until death. 

Thanks for letting me know, broken collision code slipped its way into the build. I just fixed it.

Thanks for the feedback!