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(+1)
  • Waves need more readable graphics, both for telling your motion better and also height.
  • I assume shots’ range depends on you shooting from higher up on a wave but it was hard to do due to the previous point.
  • Sometimes ships (including the main menu one) do a weird front-back wobble turning into violent glitchy shake (framerate dependent?).

You’ve thought of the AAAAA joke too, but I did legitimately have more fun here than with the last AAAA game I’ve tried.

Plenty of fun directions this could be taken to. Could also keep it light enough for a mobile release.

I'm interested in your issues with the water physics, I haven't had any major issues when running at 200+ fps? 

My guess is whatever you’re doing that makes ships rock back-forth (for example when the main menu ship drops on the water) needs some (extra?) dampening.