- Waves need more readable graphics, both for telling your motion better and also height.
- I assume shots’ range depends on you shooting from higher up on a wave but it was hard to do due to the previous point.
- Sometimes ships (including the main menu one) do a weird front-back wobble turning into violent glitchy shake (framerate dependent?).
You’ve thought of the AAAAA joke too, but I did legitimately have more fun here than with the last AAAA game I’ve tried.
Plenty of fun directions this could be taken to. Could also keep it light enough for a mobile release.