The idea is fun, and discovering combination in theory should be fun. But there's no way to pull up the recipe list mid-shift, and even on the first level, you have too many possible combos, and people come and go too dang fast. Might need a balance patch before I can actually get deep into it!
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I see, thats quite fair. I didnt have any external playtesters so having a developers knowledge of the combinations meant I could figures out those out and put in the inputs fairly quickly, which is understandably something players wouldnt have... Should be a fairly quick and easy thing for me to fix though. I'll take a look into that.