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iconmaster

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A member registered Jun 01, 2019 · View creator page →

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Recent community posts

Oh, this is cute! Simple but cute. I like the idea of the game, although it got a bit hectic too quickly for me, haha. Glad to see it!

If we do ever continue making this game, paper clip maximizing, but with food, is definitely on the roadmap. I mean, how could you not?

Anyways, I'm glad you liked our little game. Thank you!!

I'm not sure what makes good photos in the game's eyes, but I do like the idea of the game, and I think the graphics are super cute. Love this deer girl!

Not bad. I could feel trance. I don't think the gameplay segments entirely reinforced said trance, but I definitely liked the entire package as is, and I don't have anything to change. I quite liked this one, I'm impressed by you doing in on PICO-8, and I think it was definitely one of the more actually arousing experiences for me this jam. Kudos to you!

Oh, I absolutely love this one from a gameplay perspective. I've seen "tetris with physics" before, but adding soft body physics takes it to a new level, as well as the whole fluid mechanics! The graphics and sound are really good, too.

Cute, simple, fun. What more do you need out of a game jam game?

I love the aesthetics, but the game is too hard for me, even on Easy, haha. The controls didn't help! LOVE the frame lag bit. Very funny.

Ah yes, a successor to those old "escape the room" flash games... Fine stuff, although sometimes it was hard to know when I could navigate to new rooms.

The puzzles broke my brain, but a solid base for such puzzles is here! I wish there were more levels, so they could be slowly introduced to you.

The gameplay reminds me of old flash games... Ah, those were the days! Solid fun.

If nothing else, I applaud the audacity that you tried making the same joke twice.

fuck the police

I like the music! What sprites were there we good too. It is indeed very old school, in that losing is a bit too easy and the controls are a bit too frustrating. (The summary page for this game is a delight, by the way.)

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I had fun Katamari-ing up the planet in this little Twine game. No bells or whistles, but good writing. I liked the writing, therefore I'll leave a good review!

I like the art and the characters. Wish we actually got to see them do stuff, though! Still, neat.

I haven't finished all the Strawberry Jam games yet, but I think this one might be my favourite out of the bunch so far. Just wanted to comment here too! Awesome game!!

Oh, this game is GREAT. I like the story, and personally the TF elements are very horny as you implemented them. The game mechanics are great and tie into everything. I love it! 10/10, would become a good boy again.

I like the visual style and the animations! I wish there was more to manage here, it's a pretty simple game, but a good enough base.

Oh, and a bug report: All my workers eventually got stuck endlessly humping the walls. This, as you might imagine, hampered my income somewhat!

This one is very fun! Matching cards to slots is very fun. But I wish more of the cards had effects! Sometimes you can just lose because you didn't have a card of the right color for the last slot on the last day! Still, a heartwarming joy to play.

REALLY love the visual style. Just wish there was more content than a handful of the same enemy!

Wow. WOW. Absolutely LOVED this one. Marco is an absolute CUTIE, so that helps, but the narrative and plot were very good on their own.

There's an issue where sometimes you can't pick up items, regardless of your status effect, no matter how hard you try. This bug means I haven't been able to actually beat a floor yet. Still, I like the visual style and the concept!

Oh, this FUCKS. I don't yet have time to go all the way in, but I love the puzzles so far, and the writing is great. The worldbuilding on display is wonderful, and I like the "visual design" of the characters- even if we only read up on them. It's all very sweet, too. There IS love in me. I'm floored by this one!!

Cool to see a tabletop game in the jam! A lot here is ripped straight from D&D (including protected terminology, you may have to release this under the OGL) and Pathfinder, but a fair amount isn't, which is good. I like the ability system. However, this feels like a game you strictly play within a polycule, due to the sex rules, but I'm not polygamous, so what do I know. A lot of work must have gone into this- It is complete with a reasonable set of races, equipment, moves, monsters, and even a character sheet and entire adventure module! It ticks off all the boxes that something mimicking D&D wants to do. Bravo for packing in that much content in a month!

I had to give this one 5 stars for aesthetic just for the background rendering. Fmvcore as FUCK. I LOVE IT. And I didn't know Renpy could do such things! The gameplay is confusing at first, but I got into it. I liked this one! 10/10, would make a drone again!

The idea is fun, and discovering combination in theory should be fun. But there's no way to pull up the recipe list mid-shift, and even on the first level, you have too many possible combos, and people come and go too dang fast. Might need a balance patch before I can actually get deep into it!

I like this one. The aesthetics are great, the writing was great. The puzzle design... Would have been helped a lot by being able to freely move switches up and down. But what a cute (and kinky) game!

It's certainly a novel idea. I'll give it that. I wish it was fleshed out.

I couldn't finish it, because my wrists started to hurt partway in, but I like what I saw from this little typing game. The art is great too!

A little bug report: Long words that wrap aren't filled in as you type them correctly.

If I had a nickel for every idle game about a dragon in this jam, I'd have two nickels, which isn't a lot, but...

Aaanyways, I like the idea of different clickable zones and finding a rythym. It's a bit slow to start, though, even for an idle game. Still, there was a lot there, I was surprised by how much. Fine stuff!

Oh, and I think there's a bug: The credits button doesn't seem to do anything. Hope my report helps!

Insanely ambitious for a Twine game! That's a lot of custom code.

The default keybinds are, quite frankly, atrocious. But once I figured out how to rebind them, I had a good time! Combat was fun, and the death effects were good. High quality stuff. I also loved the ending!

I (hopefully) have fixed the bug. Do tell me if it works.

I have now released a Windows version. Hope that helps!

I plan on including a standalone Windows build soon, if possible. Thanks for the interest!

There is a known bug where rarely, some items in your stomach become indigestible. I'm looking into it ASAP. Thank you for playing, though! I hope you enjoyed what was there!