Thanks for playing and the detailed feedback!
A 100% asset flip would be completely reasonable.
I have plans for something with that, I look forward to making a game without having to worry about drawing a lot.
I could really use a checkpoint/savestate/rewind/undo system of some sort rather than fully restarting every single time.
Sadly it is too late for this. The best I can do is keep levels short to avoid constant restarting.
There's definitely an issue with how slow the game feels in general, despite that being helpful for the animation shenanigans.
It is tricky. For players just starting, the slow speed helps them not get overwhelmed by attacks, but as the player progresses it can become sluggish, I know hearding toads can contribute to that a lot. It is tricky and I'm not really sure if there is an easy answer, but Im always experimenting to alleviate it.
I don't find the aim assist helps much with anything, though it doesn't hurt either. Maybe get it to highlight whichever fairy is going to be eaten?
I can make it show the regular crosshair too. Thanks for trying it out.
this is cheating
Toads are above cheap tricks like that.
The way these blue frogs occupy space in general is not very well represented. Another instance is when you're supposed to solve a puzzle by using them to block a leaping fairy, which they don't look large enough to be able to, standing at the same height as fairies that don't.
Toad occupy a lot of space. Also they have infinite height. I will look for ways to make it clearer.