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(2 edits) (+1)

It doesn't take a story expert to appreciate the story of a game. In fact, the game shouldn't require that level of expertise to be understood because then you miss out a large chunk of your audience

I completely agree with your view however, I also think that subtlety comes across significantly better in much bigger games. The idea of choices tea-spooning ideas to the player rather than giving such big chunks of the game away at a time would definitely help the game immersion and narration. I will definitely be using your ideas here in the future to a further extent.

Thanks for the feedback!

(+2)

its not that you have to be an expert to enjoy a story, its that if your looking to improve your story telling skills, might as well learn from the best. im suggesting that it might be worth looking into, the good thing about videos is that you can listen to them whilst doing other things, like the art for a game. so its not too much of a time commitment

(+1)

Will defo do that