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i would have passed this over if i hadn't seen how much fun it was to watch ZCRPG streamer play it because its hard to tell at a glance that its fun

it is hard to get into, though. part of that is because it doesn't have the kind of video/audio polish that makes it satisfying to set up chains in arcade games, but also because it feels too many mechanics causing the game to be complex instead of a challenge that comes from refined interactions of simple mechanics like you'd find in Tetris or Puyo Puyo

in the end i was too brainlet to create the chains i thought i would be able to. making each "lifeform" a different shape means i have to remind myself which beats which every turn which is a lot of mental overhead

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Hey thanks for playing and the tough feedback!  I'm definitively going to improve the sound and graphics (or lack thereof) and hopefully that will make the gameplay less obtuse.   I'm thinking once I work on clarity, the amount of mechanics won't feel as overwhelming.

Your last sentence really hits the nail on the head.  I need to reduce mental overhead for players in anyway I can.

Thanks a lot for the criticism and for playing in general!  I hope it'll be better next DD.