i would have passed this over if i hadn't seen how much fun it was to watch ZCRPG streamer play it because its hard to tell at a glance that its fun
it is hard to get into, though. part of that is because it doesn't have the kind of video/audio polish that makes it satisfying to set up chains in arcade games, but also because it feels too many mechanics causing the game to be complex instead of a challenge that comes from refined interactions of simple mechanics like you'd find in Tetris or Puyo Puyo
in the end i was too brainlet to create the chains i thought i would be able to. making each "lifeform" a different shape means i have to remind myself which beats which every turn which is a lot of mental overhead