There's both definitely a lot of potential to be had here as well as a lot of polish and cooking needed. Looking forward to seeing how the project shapes up because honestly with some adjustments and such it would definitely be a pretty fun game.
Biggest gripe is definitely the sound design. I feel like the animatronics, with how heavy they are, should always be making noise when they move. Especially since our own foot steps are so loud as well. Can never tell whether or not chica is just around the corner or on the opposite side of the map, not to mention whether or not she's still chasing you when it goes completely silent but when you turn around she's still there.
Some hiding spots would be nice, kinda like in SB, if only because escaping a chase involves a lot of weaving through obstacles and it can be a coin flip if you break the AI enough to get them off of you so you can crouch in a corner somewhere or if they're just on you like a hawk.
Its an interesting mixture of luck and skill but could definitely shape up to something great with time. Lookin' forward to future updates.