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There's both definitely a lot of potential to be had here as well as a lot of polish and cooking needed. Looking forward to seeing how the project shapes up because honestly with some adjustments and such it would definitely be a pretty fun game. 

Biggest gripe is definitely the sound design. I feel like the animatronics, with how heavy they are, should always be making noise when they move. Especially since our own foot steps are so loud as well. Can never tell whether or not chica is just around the corner or on the opposite side of the map, not to mention whether or not she's still chasing you when it goes completely silent but when you turn around she's still there.

Some hiding spots would be nice, kinda like in SB, if only because escaping a chase involves a lot of weaving through obstacles and it can be a coin flip if you break the AI enough to get them off of you so you can crouch in a corner somewhere or if they're just on you like a hawk.

Its an interesting mixture of luck and skill but could definitely shape up to something great with time. Lookin' forward to future updates.

Thanks for the comment, man! Funny thing is, some of the "issues" you pointed out are actually part of the game, haha! Like, your steps being loud to make you aware that you're noisy and need to move slowly. Chica has loud steps, but with a "bug" of distance, the excessive loud sounds obscure her footsteps (your footsteps, ambient sounds, etc). The current version already features ventilation ducts, and you can enter some places that I won't spoil, but indeed, her AI is totally random. When she sees you, a random value is thrown, if it's above 50, she saw you, if not, she "pretends" she didn't. Similarly, she listens to your footsteps, and the AI randomly decides whether to check the noise or not. She also notices your flashlight, but anyways, I'll soon release an improved version of the game. I only release significantly enhanced versions of projects, not small updates. It'll arrive first for Patreons, and a few days later for the public (so I can receive feedback on bugs, major errors, and relevant opinions).