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(+1)

Easy to navigate menus and short descriptions with highlighted points of interest set a fast pace in this text adventure! The pixelated and colorful art with bright menus is also engaging. The sex itself works a bit against the pacing since it needs a lot of memorization and retracing of steps. I feel that having more levels of arousal, but not resetting it from using the wrong action could make it feel less back and forth. Music and sounds felt fitting, though perhaps the moans could have more variety since the sex acts repeat.

Creating a custom character and making friends at a sex party to help fill your missing actions is a neat game idea, and I think you've done a pretty nice job at executing it!

(+1)

Thanks so much for playing! You know, not resetting the arousal on a wrong move is one of those things that felt incredibly obvious the second you said it, but never occurred to me once and probably never would have. I knew the sequences were too hard but I couldn't think of a way to make it easier without a major overhaul I didn't have time for, and boom there it is right there. I guess this is why having other people playtest your games (of which I did exactly none) is so important! If I make an updated version that'll be first on the to do list! (And also, yes, more varied SFX, lol)

Thank you for taking the time to comment!