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Thanks so much for playing! You know, not resetting the arousal on a wrong move is one of those things that felt incredibly obvious the second you said it, but never occurred to me once and probably never would have. I knew the sequences were too hard but I couldn't think of a way to make it easier without a major overhaul I didn't have time for, and boom there it is right there. I guess this is why having other people playtest your games (of which I did exactly none) is so important! If I make an updated version that'll be first on the to do list! (And also, yes, more varied SFX, lol)

Thank you for taking the time to comment!