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The soft Tetris pieces are definitely fun to play with and I love the accompanying squishing noises! The music is also a great match. 

It can be a little unclear what is considered a line, perhaps having some sort of light on the side of each row that shows how much the game thinks it's been filled could help?

It's neat how the characters move and react to things. Having them be stylistically distinct from the jelly Tetris gives the game an interesting mix of aesthetics, but I think the surrounding machinery could benefit from having some cartoony shading or elements to match the characters.

Making a functional and satisfying game with funny physics in a limited time is quite a hard task. Great job on bringing your wild idea to life!

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thank you! i'm glad you liked how it plays

the thing with the way i implemented line clears in this is that there's no exact row positions, it just checks for 6 or more blocks that are within some threshold vertically and then clears that when it finds them, so implementing an indicator of how close to clearing a "row" is would have to be a continuous thing too... not impossible but I didn't have time to figure it out

as for the aesthetics i thought about making everything 3d but honestly this is like my second time doing 3d graphics so i wasn't confident enough to learn to model and animate the characters in 3d on top of everything else... but yeah maybe i could have tried to instead make the 3d stuff fit the cartoony artstyle of the characters more, you're right on that