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thank you! i'm glad you liked how it plays

the thing with the way i implemented line clears in this is that there's no exact row positions, it just checks for 6 or more blocks that are within some threshold vertically and then clears that when it finds them, so implementing an indicator of how close to clearing a "row" is would have to be a continuous thing too... not impossible but I didn't have time to figure it out

as for the aesthetics i thought about making everything 3d but honestly this is like my second time doing 3d graphics so i wasn't confident enough to learn to model and animate the characters in 3d on top of everything else... but yeah maybe i could have tried to instead make the 3d stuff fit the cartoony artstyle of the characters more, you're right on that