A Bark in the Night - Day 1
Day 1 was spent creating the basic game mechanics, specifically for the dog. I've heard anecdotally that if a character isn't fun to control in an empty room, it won't be fun to control no matter how many features you add in.
So I decided to dedicate the initial period of the jam honing the player controls. Currently there is still some adjustment to be made, but I'm honestly surprised it came out as functional as it has.
Basically the game works like so:
Monsters try to get into the house
Dog barks decrease their HP, and when that hits 0 they flee
Dog bark meter depletes with each bark, and you can't bark if it's empty
Additionally, Dog barks get weaker the lower the meter is
Bark meter refills slowly over time, resting increases the rate of recovery
While resting the camera slowly zooms in, obstructing visibility (In the final game, I hope to have sounds that alert you)
Protect the house until sunrise --> Next night begins
I've also added in a screenshake effect whenever the meter is full and the player barks.