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(+1)

Thanks for giving the game a try! I'm glad you liked it so far. 

Since my last DD, UI has been a big endeavour. Everything was finally worked on, and unfortunately that means there's still things I'm not happy with. 

  • The font is just rendered like that and it's hard to change. So I'm replacing it
  • The weird scrollbar on the Weapon Screen is a temp fix, until I have scrolling text in the button itself. 
  • I'm glad you like the transitions. That took more effort than I wanted. 

I'm glad you liked the gameplay experience. You raise some great points!

  • AI was a feature I wanted to improve, but couldn't make it for this DD. They're practically broken right now. After a few more juicy features, they're getting overhauled. They're not much of a challenge yet but I have a few AI tech features cooking. 
  • Damage and balance, especially in close quarters, could use a bit of help. I'm planning on looking into it and possibly adding a difficulty level too. 
  • Vaulting and sliding on tables put you into prone unless you fall to the ground. If you move you get up from prone. The actual body shape while sliding still needs to be tweaked, as it was a recent feature. But I'll look into that crouch not immediately firing. Since Options exist, I could also add a toggle crouch function for you. 
  • Ah you raise a good cheesy point. The weapon exists in real space as you say, so it's true you could cheese enemies by walls. I'm hoping to fix that with a few tweaks, although a lot will change by then. Hopefully increased AI challenge will resolve that. I would like alerted AI to react to your laser. 
  • Regarding the visual bug, that's a holdover from a very early version. I forgot about it, so thanks! It'll get fixed. 

All in all, thanks so much for the helpful feedback!