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(+1)

-Menu font is aids to read. Why is it so short and wide? I thought the resolution was messed up, but no in windowed it looks the same. Also, the checkbox in the options is almost invisible if unchecked. And I can't exit it with ESC, I have to click back.

-Weapons screen is kind of neat, but why is there a horizontal scroll bar just to read the entire weapon name?

-Otherwise, I like the transition animations. 

-In game, it feels a lot better. I like the attention to detail, the recoil, animations, etc. So far the enemies are easy pickings, it doesn't help you have a laser dot to pick them off from across the map. But even then, their AI seems rudimentary.

-Close quarters gets more hairy, that short time to kill goes both ways. I found out about sliding over tables, so that's neat. Not sure if it would be that useful in practice. I wish I could hold crouch while sliding over the table, so that I would immediately start crouching when getting on the other side. Right now, it will not crouch at all until you let go and press it again.

-Due to the gun being more on your right, you can hold a corner and blind fire to kill them before they can round it. Also, there's this visual error where the dot is visible when it shouldn't be.


So I cleared the map twice, was some fun. Good base to work on.

(+1)

Thanks for giving the game a try! I'm glad you liked it so far. 

Since my last DD, UI has been a big endeavour. Everything was finally worked on, and unfortunately that means there's still things I'm not happy with. 

  • The font is just rendered like that and it's hard to change. So I'm replacing it
  • The weird scrollbar on the Weapon Screen is a temp fix, until I have scrolling text in the button itself. 
  • I'm glad you like the transitions. That took more effort than I wanted. 

I'm glad you liked the gameplay experience. You raise some great points!

  • AI was a feature I wanted to improve, but couldn't make it for this DD. They're practically broken right now. After a few more juicy features, they're getting overhauled. They're not much of a challenge yet but I have a few AI tech features cooking. 
  • Damage and balance, especially in close quarters, could use a bit of help. I'm planning on looking into it and possibly adding a difficulty level too. 
  • Vaulting and sliding on tables put you into prone unless you fall to the ground. If you move you get up from prone. The actual body shape while sliding still needs to be tweaked, as it was a recent feature. But I'll look into that crouch not immediately firing. Since Options exist, I could also add a toggle crouch function for you. 
  • Ah you raise a good cheesy point. The weapon exists in real space as you say, so it's true you could cheese enemies by walls. I'm hoping to fix that with a few tweaks, although a lot will change by then. Hopefully increased AI challenge will resolve that. I would like alerted AI to react to your laser. 
  • Regarding the visual bug, that's a holdover from a very early version. I forgot about it, so thanks! It'll get fixed. 

All in all, thanks so much for the helpful feedback!