Cool game, I had fun. But I suspect it’s because Solitaire is just kinda fun. How the rest of the game works, I did not fully understand. I have a vague idea that there are cooldowns on abilities (notably the one single ability that actually deals damage) and that there is "overlimit" when placing too many cards. This mostly makes me think that I sometimes should end my turn early - unfortunate, because it’s fun to keep placing cards.
So I am uncertain if I like the "combat" aspect of the game - I wish I could just run sick Solitaire combos. The Lich fight is cool because you always have that incentive to hunt for the specific phylactery card. The Wildcards also make for some sick lines. But apart from the mods they add to cards on the board, I feel there is really no interaction with the "enemy;" it’s just a clock ticking. When the enemy gets a good turn, it feels bad, but it’s not clear how to have prevented it. [On that note, I did not get why hand card sometimes stayed same between turns and sometimes changed.] I had a similar issue with "One Armed Bandit," but in Solitaire battle at least I did not get randomly uninteractively rekt (so far.)
I could see this game work better with a less symmetric player/enemy concept and more a concept of "stages" where the player is trying to do Solitaire and some "enemy" is meddling via crazy effects. Without the health bars on both sides, and without the enemy playing their own lines.
I will try the other characters, and try to understand the game better, but this was my impression so far.