thanks for playing and streaming!
I wish I could just run sick Solitaire combos
i tried to design red skills to let the player pick up cards in long chains without having to worry about Overlimit effects. if you end up playing again try making a red build and see what you think
I did not get why hand card sometimes stayed same between turns and sometimes changed
it sounds like a bug, but i skipped through the VOD and couldn't find it. i'll watch out for the bug going forwards
But apart from the mods they add to cards on the board, I feel there is really no interaction with the "enemy;" it’s just a clock ticking. When the enemy gets a good turn, it feels bad, but it’s not clear how to have prevented it
in a way i feel this is true, but when i play i also think about the state i'm leaving the board in when i end my turn, and what the enemy wants to do on their turn (make long chains, draw cards, bide their time, pick up peak cards, etc.) to determine what actions i take. that might be an advanced technique or just me overthinking it, though
for the most part though the non-boss enemies are kind of filler,in a way. i plan to make the bosses the fights that have interesting gimmicks with more depth