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(+1)

Nice that you got a demo out!!! The gameplay loop works well, but the game wants to be both fast and arcady and also almost Silent Hunter esque with the  more focused shift view. Deciding about going harder in either direction would be my recommendation. 

(1 edit)

the shift view will be more useful later, this is more of just a combat demo. the final game will have some "look around and try and find targets" moments