Maybe it’s because I’m running on 144Hz but the character animations are super-jerky, as if they’re not always interpolated.
The first character’s outfit is whack, like she grew up in Omikron. I left the second one in the starting room so I could check the controls.
I assume walking alerts guards right? Crouching makes you way too slow so for KB+M players it really needs a walk button. Sprinting would be useful too.
Performance in the castle area is pretty bad, quite smooth further away.
The neck snap is super-powerful, but I kept only drawing in one dude at a time so I imagine it’s not so great if a bunch of them see me.
I got hit with an arrow partway through and had it sticking out of me for the rest of the playthrough, any chance we could have a painful animation to pull them out? Probably at the cost of doing yet more damage?
Pressing E while crouched makes you cut yourself? The controls in general are a bit muddled, a lot of modal stuff like MGSV. I could probably get used to it but it makes the first playthrough somewhat clumsy as you fumble with doing the right combination of keys to draw the katana when a guard is already approaching you.
I got killed while in the menu because Escape doesn’t cancel back out of it ):<
Really need a good grass texture, everything else is good but the flat pale green doesn’t really work, it needs just a little more… well, texture.
This pretty solid, I definitely got sucked into it.
EDIT: I ran with proton 7 and it worked fine on Linux, you could probably do a Linux export no problems. Does Godot let you change the splash screen background? I don’t think I’ve seen it in red before, I’ve never used it.
EDIT2: Needs some soothing music, I put on some zen meditation mix from youtube to get the mood right.