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How could someone put words or give feedback to a masterpiece like this, I dont feel worth of such thing, some things are simply not possible to be explained. I'll just say that I fucking love this game.

In wave 11 and beyond I became one with the game, I felt there is no distinction between life and the wind passing through my wings, so good.

I have a small documentary on it (unfortunately my dumb brain forgot to record the audio of everything), what a terrible death at the end.

One thing that would make the game even better would be to add a timer and a leaderboard so we can have a small and healthy competition going on, that would be cool.

Ah, I forgot one thing, it would be good if immediately after a collision the player became invincible for 1 or 2 seconds, this would avoid having multiple collisions at the same time, this happens a lot especially in collisions with the ground

How could someone put words or give feedback to a masterpiece like this, I dont feel worth of such thing, some things are simply not possible to be explained. I'll just say that I fucking love this game.
In wave 11 and beyond I became one with the game, I felt there is no distinction between life and the wind passing through my wings, so good.

Ah thank you so much. This kind of feedback gives me a boost when I'm feeling down about the game's progress.

Watching your video, you have very good control when flying. I'm impressed with how you could make those tight turns! I noticed you don't use echolocation, did you know it's an ability?

One thing that would make the game even better would be to add a timer and a leaderboard so we can have a small and healthy competition going on, that would be cool.
That would be cool, but I'm planning on making the game less arcade focused and more of an open world game going forward.

Replying to your reply here:

it would be good if immediately after a collision the player became invincible for 1 or 2 seconds, this would avoid having multiple collisions at the same time, this happens a lot especially in collisions with the ground

Are you referring to what happened in your video at 1:19? Or are you referring to buggy multiple collisions, like hitting one surface and getting two collisions from it?

There is code to prevent the first type, but it seems too conservative. I'll up the detection time to prevent double jeopardy. If it's the second type, that's an effect of how horrible my collision detection is. I'm hoping to rewrite it this weekend.