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(+1)

I played one run so far, but I am going to play more later. I am going to write my thoughts so far

It was kinda crazy getting $22 artifact so early in the game, but I ended up saving for it.

I found passive skills and saving gold to be a really good strategy.

First run took me about 45 minutes. I got the last two skills for the last two fights. Wild Cards are really good.

I was able to save enough gold to re-roll my shop a lot to get more upgrades and chests.

I only played one Easy run, but the stats on the tooltip display 2s

I think you did a good job with automating skills which use SP. I think the game flow is really good. I honestly wanted to just keep going with the build I had. It did not feel like 45 minutes.

thanks for playing again! i'd appreciate any thoughts you'd want to share later, too

that's an informative walkthrough of your run, thank you. i'll look out for the bug that appeared to have doubled your wins and plays

I honestly wanted to just keep going with the build I had.

i have plans to at some point add the option for the player to go endless with increasing difficulty after winning

(+1)

I come back after more playtesting


One thing, which bothered me

I don't think there is any UI indicator telling players attacks take up 2 skill slots.

Some victories:

this one was on easy
another easy run

The Easy difficulty is as easy at it should be, but the Normal seems quite hard. Also the ogre boss really forces players to go into multiple attacks and stuns, preferable stuns.

Here are my win rates:

I lost way too many runs on Normal, so I played more Easy for testing.

nice, all of this was interesting. thanks for showing me! its cool to see how often you build into gold skills

I don't think there is any UI indicator telling players attacks take up 2 skill slots.

at the bottom of an attack's description, appears only in shop mode. i realize it's easy to miss when i'm changing the description subtly only in a certain game state, but i can't think of a better way to handle it

Normal seems quite hard

yeah, i haven't figured out if i want there to be a around 3 difficulty levels with obvious difficulty jumps between or more difficulty levels with a smoother increase in difficulties yet

(+1)
i can't think of a better way to handle it

You could maybe have an icon for number of skill points/slots next to the $