And so we conclude the adventure of Dangus and his merry band of ruffians.
He flirted with the priestess, he entered the mines and got as far as the gamedev allowed him too, he slayed greenskins and leveled up.
Companions are nice, their pathfinding seems wonky and their animations freak out when they teleport to you.
Since you do not actually control the companions one interesting gimmick would be if what type of weaponry you gave them got different upgrades depending on their class. A sorceress with a bow gets fire arrows etc.
Systems-wise its too early to make any real suggestions, need some more magic and skills first.
Tonally I think making it a bit cheeky is the correct choice. I would add text banter popups between the companions that occur while you are in the mines, just small lines popping up as you traverse. I would make the internal relationship of the party humorous and slightly hateful, something like "I cannot believe I have to put up with these idiots" from the sorceress, casual antihumie-sentiments from the dwarf and some snark from my man Dangus.
The maps, both the minimap, and the regular one, is pretty confusing. Open doors sometimes create issues for the pathfinding of the companions.
Music is good, the sfx are funny.