I like this game, it is simple for what it is, and I understood the concept and gameplay loops quite easily. Essentially I got back home by running, dodging and removing restraints when nobody is around.
There are some bugs where the window does not update/ match the restraint on the movement screen, this is especially true with the chain and ball. I also notice that sometimes I think I removed the collar, but it pops right back again when I change rooms.
In general going sonic speed when people are closing in helps beat the game, only Bolas is a real threat because of his bolas covers a large portion of the screen. It also helps that enemies stop trying to restrain you when you are completely bound, I think that's smart design.
Sometimes projectiles follow you into the next map, unsure if intentional.
When there is an entrance with only one tile of entry the game can go into an unwinnable state, there's a map where there are two Latex guys and a 'trap' room with a jewel. If you go take the jewel two guys will come and block off the exit, you can kill one but the other will just tell you 'Pool's Closed' and stop you from going out. There's not way to get around him unless you restart the game.
I didn't like boulders much, feels like you get punished for even coming close to them, which leads to a death spiral if there are multiple enemies in the room.
This isn't my preferred artstyle since I enjoy anime more, gameplay-wise I definitely can appreciate what ElizaDev is going for!