Having sad piano title music was an odd choice. Why is the start button bigger than the others, but text the same size? The textbox is too low on the screen, should be a bit higher and more centered. The intro music is also odd and doesn't loop. There needs to be a sound effect to indicate new text appearing. The intro text needs to be condensed to the most important information. I don't need to hear filler information about what food the cast is having in something so narratively important.
The hitbox for the "back" button in the controls menu is messed up. Character text is again hard to read, it's too high up and causes eye strain. Teaching the player the game through the bee girl giving exposition is not good. Players learn better through doing than reading. The tone of the game is just odd overall. The music and setting is clearly trying to be melancholic, but the visuals are bright and not depressing in the slightest. I honestly think dialogue would be better if the protagonist was silent and you could only hear his thoughts described in 3rd person. If the game is melancholic, why is the battle theme so action-packed?
The first combat is too complicated. it should start off simple (e.g., controlling a single character only), and gradually increase in complexity. Characters should start with one/no skills and gain them over time. As it is, the combat is completely overwhelming to a casual player. The combat is clearly inspired by Medabots, and you should take note of how it did it. Maybe this combat gets good when you learn it, but the introduction is awful and made me quit at the second fight (which looked the same as the first).
The game is filled with style and soul, but the style is odd and inconsistent. The gameplay does not sell itself and is introduced poorly. For the UI the biggest issue is eye strain, as it's really bad (besides other problems like the mana bar not being clear). The writing is amateur but it looks like there isn't much of it, so it doesn't really matter. There's a lot of effort in this, but I do not see it being a commercial success.