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(1 edit)

My little brother and I worked ~40 hours on Malgrim Research Institute.  We've shared our project planning folders here!

• Planning - writing the story, game design document, gameplay flowchart, 

• Recording - our voices are the two characters you meet, creating sound fx, writing music

• 3D Modeling - I sculpted everything inside of Unity from primitives

• Animating - buttons, switches, levers, sliders, elevator, machinery, in game cinematic, ending

• Scripting - several decision trees (obeying vs disobeying narrator), interactive table console

• Testing - hah :P we totally ran short on time

• Having Fun - yeah! enjoyed sharing and meeting other really cool game devs along the way

Fun fact, on Thursday I stayed up all night to work on this, went to work Friday, and then stayed up all night AGAIN on Friday (I didn't know it was possible to not sleep for that long) but it kinda backfired because Saturday morning I was so zombie mode I really couldn't get anything done and my bro was like.. what is wrong with you?!  

So overall, we aimed a bit too high for this jam and had to cut it way short.  But, we're still developing it and after the two week rating period we'll share our more complete version!