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(1 edit)

Really cute art style, and decent momentum-based platformer controls. Would love to see more of those two cute succubi.

But if I might offer some constructive criticism: 

  • The level looked really empty to me. I also found it very confusing to navigate. I often didn't know where I was supposed to go, and ended up heading into the wrong direction.
  • It feels unnatural that I can't chain a wall-jump with an airdash. Or don't seem to have any air control at all after a wall-jump.
  • A simple way to make a 2d game look a lot more polished is to not glue the camera directly to the player-character but have it move a bit. GMTK made a video about what you can do to make platformer camera controls more engaging.

I hope that these bullet points didn't come across as too nagging. I wouldn't give you feedback if I wouldn't believe in you that you can do better.

Thanks for the feedback! I'm glad the controls turned out well.

I'll admit a lot of the jank is due to time constraints, although having multiple paths was somewhat intentional since I wanted level memorisation to be a focus, but very valid critiques. ^^