Really cute art style, and decent momentum-based platformer controls. Would love to see more of those two cute succubi.
But if I might offer some constructive criticism:
- The level looked really empty to me. I also found it very confusing to navigate. I often didn't know where I was supposed to go, and ended up heading into the wrong direction.
- It feels unnatural that I can't chain a wall-jump with an airdash. Or don't seem to have any air control at all after a wall-jump.
- A simple way to make a 2d game look a lot more polished is to not glue the camera directly to the player-character but have it move a bit. GMTK made a video about what you can do to make platformer camera controls more engaging.
I hope that these bullet points didn't come across as too nagging. I wouldn't give you feedback if I wouldn't believe in you that you can do better.