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(1 edit) (+2)

Some feedbacks as a shmup enthusiast

  • Player movement should be screen-space dependent (So horizontal movement speed is the same as vertical all the time...normalizing diagonals can be good but not necessary)
  • Wish that bomb had iframes
  • Current controls are really awkward (one-handed play intended or not I'd like more or less regular controls)
  • https://shmups.wiki/library/User:Xx-Henry-xX#Shmup_Dev_Tips_for_Aspiring_Devs_Ou... may help with making enjoyable gameplay loops

Also powerup item has absurdly fast animation cycle...I assume that's a bug?

(+1)

Awesome feedback mate, much appreciated. As a not very avid shmup player, reading this was very helpful.

Ideally I'll set up a way to configure controls for both controllers and remapping keys, but the most difficult to get right surely is the gameplay loop. Thanks again Henry and best of luck during conscription!