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The obscured admosphere, varied enemies, and a dying person at the end of the level paint a bleak image of the world at large and constantly put players under pressure. This makes clearing a level feel satisfying.

The only solace the player has is the flashlight, and the ability to point in six directions opens up to unique level designs.

The light at the end of the final boss stage and seeing it staying motionless is the ultimate payoff,10/10.

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Thank you for the great comment! It was so difficult to create a good atmosphere with the Nokia 3310 limitations. I'm glad it worked :) The boss level was added literally at the last couple of hours before the submission. Great to hear it was worth it!