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(+2)

The second stage was impossible for me on both mouse and keyboard. Rocking back and forth between exactly two tiles never progressed the game even when the tiles were completely white in the middle. This is on Windows 11. It would be nice to have some kind of timer or total-thrusts counter here so that the rest of the game can be seen.


(+1)

thanks for the comment! do note that the orbs turning white is actually not itself enough--they have to turn even brighter than white.

that said, to me it now does seem that there is likely a bug of some sort. the only thing i can think of is maybe some systems are capping the color value at pure white, so it can't reach the needed threshold. if it's a deeper bug than that, though, i honestly have no idea how to figure it out. 

for now, i've pushed a patch that will hopefully make these sections doable by reducing the needed color threshold over time. it does take a little while so, if this fix does work for your system, it still might take ~20 seconds to get through these sections.

i'm also considering implementing another success condition for these sections that will help them work correctly, but this simpler change is all i have time for at the moment.

(+1)

Thanks! It works great now and I was able to complete the whole game. It was very cute! I really liked the bits of dialogue scattered throughout as you progress.