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Character animations are great. Enemies are a bit of a mixed bag. I like the slashing death animations, though I wish their upper body would have a bit more momentum when being slashed. Dashing into the heavy enemy is very, very satisfying. Shooting animations though are a bit lacking, and there's not much in terms of receiving damage feedback.

Boss is fun, and the MGR-style cutscene is soooo good. 

Great demo, had fun. 

Thanks for the feedback. I definitely plan to go back and polish up the animations, most of them were kind of hastily put together to have something for this demo. I'm happy you enjoyed the boss fight, about half of the development time so far was spent on the boss/cutscenes. Glad you see the MGR inspiration in the cutscenes