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(+1)

Here are some random notes written as I’m playing. I think this can go far, looking forward to updates.

  • Could use a textbox with the controls in the (pause) menu at least for demos.

  • Movement feels too twitchy initially. Another thing that’s off to me, it seems that starting to run is relatively instant, but stopping has some inertia. It’s near impossible to make small adjustments to your position.

  • The sword attack making you move forward is an odd choice and it’s throwing me off, I’m trying to cancel it out by moving back. I could see it make sense for a charged attack but not the most basic one.

  • When the sword enemies attack they remain in place (why can’t the player?). Also their range being bigger than the player’s feels unfair and unintuitive.

  • Attacks (at least the bow) need auto fire. I hate having to spam click in general but especially when I can get the timing off and click before the cooldown.

  • Not sure what the third item bottom left is supposed to mean. Not sure what WP is (saw an item description later and my current guess is willpower). Oh, pressing Enter (?!?!) activates WP and only for one attack that didn’t seem that helpful.

  • There need to be more hints about your attacks landing. It’s hard to tell when/if you’re doing damage and hard to track which enemies are lower HP. I can see how no HP bars follows the skill-based philosophy but enemies overlap so often you cannot really keep track of who’s who. I discovered the damage numbers option later and I find it much better like this.

  • I discovered space to jump quite late, I think you should also be able to jump on the spot even if it’s useless (maybe it could have an use). Also discovered parrying quite late (would be fun if you could parry arrows). Sometimes I think I still take damage even though I hear the parry sound.

  • I don’t like the slimes as they are now. Too spammy to deal with and the instant untelegraphed damage feels annoying. Don’t get knocked back either. The melee pushing me into them resulting in taking damage is also annoying.

  • Coins sometimes bug out and hover near the player without being collected.

  • Not entirely sure about this but sometimes it feels that collisions are inexact. Either hits that should land don’t and attacks that don’t visually touch the player cause damage.

You are meant to activate WP with left shift. I'm not sure why enter is doing it.

All of the controls are listed on the game page, but it looks like more people are downloading straight from the jam. I might patch in a controls screen.