We now have an official Discord server, which will serve as a centralized meeting point for all things related to the game. Chat with both me and other fans, and be the first to hear about new updates for the project! Bug reports can be done here as well.
The Muffin Top Collective
Creator of
Recent community posts
That was a really funny glitch. What was happening there was that the movement system "remembered" which direction you were holding by the time the transition to the next level began. Consequently, you were forced to move up into the room against your will.
I enjoyed your stream a lot, and I'll be sure to address the issues you brought up.
The kick feels too weak to be an effective combat option once you're out of ammo. It comes out slowly, doesn't do much damage, and usually leaves a long window for the enemy to hit you themselves once you get close enough to use it. Too much risk for too little reward.
Apart from that, I love the setting, and the gameplay feels snappy and retro as it should. The decision to use projectile bullets instead of hitscan was great; dodging them feels satisfying and adds depth to the combat loop. Well done!