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(+3)

Things I liked about the game:

  • Great artwork - Honey's standard of quality remains high, and for a game like this it's essential!
  • No pixel hunting - While there were some cases where the hitbox for some elements felt a little off (particularly the customer) it wasn't like I had to spend forever trying to get the cursor in just the right place.
  • Progress was not frustrating - My personal issue with so many point-n-click games is that I can get to a point where I don't know what to do next. This game successfully avoided this pitfall.

Now for some things I didn't like:

  • Nothing! 😆 Really!
  • OK, on the options menu you can toggle "Always Dash" - a feature that's never used, and you can disable the Touch UI (not sure if this has any impact, but seems silly to turn off on a game like this). But these are really minor nitpicks!

I played this game after watching Hawk's stream and learning that there are random elements, but it played out the exact same way as it did on the stream. A little disappointing because I wanted to see how things could differ, but the familiar experience wasn't bad. Maybe something to improve on next time. Anyway, this game is still an impressive accomplishment that you both should be proud of!

(+2)

Thanks for playing!

I'm glad you had fun playing it! Honeynut's art is amazing, it really lifted this game to another level. :) As for the Options menu having non-used options, I did want to remove them but time management failed me again so I decided to ignore that problem and fix an issue with switching rooms... Probably was the smart choice, but I do want to go back and clean the Options menu up some more.

I swear there are other routes! I don't know why the drowned route is so heavily weighted, in theory each has a 1 in 3 chance of happening, but somewhere I must've messed with the code. If you want to see the others, there is a new game+ option that lets you skip the intro and start in the bathroom. You should have more of a chance to get the other routes after finishing the drowned route, but I clearly need to double-check the codes and variables when I update this.