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This can certainly become a way to get motivated, it just needs some interface improvements and gems to collect. A bit hard to rate since the content is as explicit as the user wants it to be, but there's nothing there to start with. I wonder if a button to generate random quest with random rewards could work both as a way to demonstrate how this works and to give users a template that they can edit? Repeatable or daily quests are also a feature that a lot of users may want out of a tool like this. The transparent menus are neat, but they create a bit of overlapping messiness. Fully opaque "new quest" and "new skill" windows may work better.

(+1)

Those are some good ideas! Repeatable and daily quests were planned before I ran out of time, but I hadn't even considered how silly the overlapping transparent windows actually looked. I'll see what I can figure out about making them opaque. Random quests with random rewards could be cool as well, but I'm not sure how I'd go about setting it up since it's random quests to do in real life. Thanks for the feedback!

Maybe you can have 3 random pools, one with healthy things (like going to sleep on time), one with wacky things (like wearing mismatched socks), and one with horny things. It's mostly an idea springboard for people to edit into a task that they actually want to do, or something that the adventurous may want to use to spice up their day.