A bit more polish is exactly what I'm working on! the tedium is kind of unavoidable with my skills but I will be doing everything I can to reduce it.
CynderQuill
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Those are some good ideas! Repeatable and daily quests were planned before I ran out of time, but I hadn't even considered how silly the overlapping transparent windows actually looked. I'll see what I can figure out about making them opaque. Random quests with random rewards could be cool as well, but I'm not sure how I'd go about setting it up since it's random quests to do in real life. Thanks for the feedback!
I think you did a really good job with the theming, as it was unquestionably both Halloween and horny. The gameplay wasn't bad either, the complexity definitely helped it shine to it's best, but for whatever reason I wasn't very engaged. I'd probably only really pick it up in an attempt to beat a high score. The aesthetic is certainly unique, and I enjoy its look a good bit, though I'm a bit confused about the protagonist's feet; are they hooves? or is she standing on the balls of her feet? Finally, in regards to story... 10/10, most emotional thing I've ever read. Kek. Good game, dude.
Thanks for the feedback! I ran out of time cuz I started half-way through the jam cuz my first project didn't really pan out, haha. When the Jam's voting period is over, I'm gonna update it again, with some placeholder sounds and a wider enemy variety, as well as proper animations if I can get that in time. Animation skip sounds fair: I'll see about adding a control for that as well. So thanks for the ideas, too, haha.
I'm really glad you liked it, I put a lot of effort into making the gameplay feel good! I just got another report of that bug from somewhere else, and I thought I had squashed that particular one, but I guess I hadn't. I suppose I could add some upgrades for movement speed, as I was also considering adding one for arrow capacity. I also have a bow goblin programmed but not fully implemented. I'll crush that bug and get to work filling out the first "layer" of the dungeon's enemy roster, before adding the boss and making an actual town to explore, as well as the starting cutscene. So there'll be that to look forward to, but I won't upload it until the jam's voting period is finished (don't wanna spoil the results lol) even if I can finish all that before then. Thanks for looking at this, it really means a lot! Next year's jam game should be a lot better, haha
Oh yeah, I plan on making the minigame tougher in the future. I'm keeping it easier now because i havent finished the equipment system yet. Also, yeah, I intend to bring back impregnation. Problem there is that some monsters give blowjobs instead of pussy sex, so it won't apply to all of them, so i cant have impregnation tied to a bonus this time. I do intend for there to be a bonus for getting all the nodes in the sex minigame. I may or may not alter the combat nodes to have sweet spots for regenning health because I intend to add a vampirism skill that allows you to regen a bit of health by hitting all the nodes, which would be functionally quite similar. Im glad you liked the game's new direction! I'll be sure to keep working hard!
I have great difficulty not pursuing NSFW content and themes in the things I create, and, to clarify, I mean porn specifically. Will such things be allowed in this game jam, supposing I provide a warning at the beginning of the game description? Or should I not bother with such things for this particular jam? I ask this mainly because I've been having a nsfw roguelike game idea knocking around in my head for a while...
Yeah sorry about the rng. Im not a good programmer but ive been trying to make it less brutal. For example, getting two obstacles in a row one one lane should only have a 1.21% chance to happen. Though, at these speeds, that still might be too harsh. Getting an obstacle on all three lanes should be around 1/1000 probability. I don't really know how to make it better, but im doing my best to make it fun.
These seem like good, if confusing ideas. The Boss of the dungeon will always be the same individual, so that does make things more complex, but as you were suggesting that *their* wombs may have some effect, it game me something of an idea where the wombs of the boss and their minions are linked, and, at the start of the game, a player lacking a womb is instead given n artifact that looks like a fleshlight but cannot be penetrated that is *also* linked to the wombs of the bosses and minions, allowing for you to use the collective wombs of the succubus and her minions and her minions' minions in basically the same way that the female PC uses her own womb. While this will still not be in the next release due to crunch purposes, I will be adding this in the next three or four releases, so, no more than three months. Thanks for the idea, I'll put you on the list of people who helped me out!
Oh no no no I fully intend to make male player and female monster and all sorts of combos *eventually.* It's more of a stretch goal though now. If it helps, my girlfriend wants me to make her a monster breeding game that is *exclusively* male PC/female monster. The reason male PC is being pushed back is so I can focus on developing the features. I'm adding a lot of stuff, and I gotta reduce it as much as possible if I want to get it done... Ever. I love male on female monster too, (I may or may not be responsible for most of the male player/female Pokemon animations in a project that will go unnamed for reasons) but I had trouble figuring out how to logically incorporate the cum upgrade stuff (males don't have wombs) or the nursery/gallery (males don't have wombs). I do hope you will at least give the new systems a shot when I finish them, hopefully on time this time, and I'm glad you like sticky clicks! I'm gonna work on it more, fix some balancing issues, all sorts of stuff. I might even go so far as to read a tutorial, haha.
Er, TLDR; I do hope to add males back in eventually but idk how at the moment, I'm making a game later that fits your kink perfectly I hope, and I'm glad you liked sticky clicks.
Okay, so, yeah, true, on the milk thing. I just chalk it up to furry logic, myself. Also, the game has a loading mechanic, but no save clearing, not yet. So it's not auto-choosing female, it's just loading up the game as you had it. Sorry about that. There's going to be a lot more to the game later, such as prestige stuff like every other clicker, a secretary character that talks to you and talks about what is happening, some more buildings, and even thirty plus races of employee, but right now it's just foxes jacking it. Art takes time, and this art took maybe a bit too much for this jam. *cough cough* But yeah, once the jam voting period has concluded, I'm gonna update it with a few vital but missing mechanics.
Oh, sorry about that. I plan to add a tutorial once I have a bit more meat to the game. Milk raises the amount your employee produces when they orgasm, but also makes it harder for them to orgasm. Lube makes it easier for them to orgasm by making your clicks fill the meter faster. Porn adds a multiplier to produced fluid but doesn't impact how easy or hard it is for your employee to orgasm. All upgrades increase idle fluid generation by a small amount. Also, the further to the right an employee is, (or, if it's simpler to think of it this way, the more the employee cost you) the higher their base fluid production is, and the more idle fluid generation you get from their upgrades.