The puzzle design is quite good for this game, but it feels like it just needs a bit more polish. The movement feels quite forceful, my guess is that you are using .AddForce for the jump which leads to a rather sudden push up. I feel like using a more customized jump arc could definitely add to the game. Beyond that, the use of a skill-based turret inside a puzzle game makes the second level feel a bit more awkward then it really has to be, although this is more a minor thing. I would say it's definitely a good design, but could definitely be improved further.