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(1 edit)

I didn't understand the game. The game starts off with a vague allusion to a girl related to the protagonist and throws a lot of vague symbols at you. I notice the game is keeping an eye on whether I respond to in-game choices with love or hate and because of that, I didn't enjoy killing deer with that gun. I didn't understand what "phantasm", "evaporation" or "swagger" was and I understand how it was going to impact my playthrough if I lose "swagger". I found I got "cursed" which I didn't know what that meant until I noticed it's basically a poison status effect which I don't have any obvious curing items for. Sorry to say, I don't feel comfortable with this game

If you ever play it again, do accept the tutorial. It explains  everything you have mentioned, except for perhaps the vague allusions to Velouria. This is a big game though, answers come later, but it may just not be for you. 

Thank you for trying it out! 

As it is a [RPG maker] game, wasn't it quite obvious that "evaporation", "phantasm" and "swagger" is a rename of Health, Mana and Technics according to the Game Lore?

I can reasonably infer it's mechanically the same as health, mana and TP but the short time I spent on the game did not reveal what those stats are. This is a game advertised to have hidden mechanics so I want to think ahead about side effects