Its really cute and simple game.
Really like the art.
Level is too big and empty, I was lost when the Summoner appeared, needed to get to the corner of the map to get to the center, map or arrow to the boss would be nice.
Love the enemy variety, ghost girls are too slow for them to countered by just looking at them, if they would run as fast as spiders, they would become much more dangerous foe.
Would love to read what upgrades do on mouse hover, rather than mouse click. On that note it would be great if you could read what upgrades do you have and how your stats are changed.
I didn't felt that the enemies where scaling on the same level with me, I started to over damage all of them too fast.
The only time I felt overwhelmed was at last 3 minutes, but then I hit a new power spike and didn't felt a pressure.
The witch is really polished, but her shooting mechanic is really wonky, your damage box is lower than your staff so if the enemy comes too close to you, you could start missing at point blank or shooting in completely different direction.
When you exit/finish level, you get 10000 either way.
Masteries tree doesn't save after exiting the level and you could stack them even after reset, "Help" button only for the witch girl.