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(1 edit) (+1)

I've been enjoying the game so far, even with its lower poly count the I'm having a blast just looking at my surroundings when I shift into a new area!


If there's one thing that hampers it a bit, and you're probably aware of this already, it's the jumping. I'm not sure if it's tied to gameplay, but the height you get out of it seems very inconsistent. Sometimes it feels like a proper jump but other times I feel like I'm glued to the ground. This did cause a softlock during a small platforming segment where I missed a jump and got stuck between the two pillars, unable to jump onto the neighboring ramps which forced me to wait out the timer so I could reset.


As this is a very early version of the game, I'm not too bothered by it and still thoroughly enjoyed my time playing.


Congrats on the demo release and I'm excited to see where this game goes!

(1 edit)

Thank you for playing, I'm glad you enjoyed it! 

Apologies about the jump issue, that's definitely not intentional, the jump is supposed to be a lot smoother (and was during my testing!) - I believe it may be tied to the framerate of the game in some way, did you happen to be playing the game on a monitor with a high refresh rate by any chance?

EDIT: I've just uploaded a new version which has potentially fixed this issue - if you could try it out that would be awesome :)

Upon playing the new version, the jump issue was fixed! Thank you so much and I'm looking forward to the new release!