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SEEMESAYSOMETHING

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A member registered Jul 07, 2023

Recent community posts

(4 edits)

Your route and strat were much better, helped me bring down the WR by about 40 miliseconds! Let's see if we can get this to sub 25 >:)


UPDATE: Managed to snag a 24.46!!! Just uploaded it (dunno how to change the videos lol).

I liked this demo so much I attempted to speedrun the level. It's rough so I bet someone else can beat it.

Excited to see where this project goes!

Upon playing the new version, the jump issue was fixed! Thank you so much and I'm looking forward to the new release!

(1 edit)

I've been enjoying the game so far, even with its lower poly count the I'm having a blast just looking at my surroundings when I shift into a new area!


If there's one thing that hampers it a bit, and you're probably aware of this already, it's the jumping. I'm not sure if it's tied to gameplay, but the height you get out of it seems very inconsistent. Sometimes it feels like a proper jump but other times I feel like I'm glued to the ground. This did cause a softlock during a small platforming segment where I missed a jump and got stuck between the two pillars, unable to jump onto the neighboring ramps which forced me to wait out the timer so I could reset.


As this is a very early version of the game, I'm not too bothered by it and still thoroughly enjoyed my time playing.


Congrats on the demo release and I'm excited to see where this game goes!