This is definitely one of the best games in the jam, and really quite impressive for just a month's worth of dev time. Allot of fun!
There were a fair amount of bugs/missing features yes, but in general the main game loop was really solid [enough to keep me interested over multiple playthroughs], the accessibility is great [with support for multiple screen readers], the music was catchy and the sounds [though limited in scope] were high quality.
I like the combination of monster fighting with a roguelike, and the space and chaos types were a nice departure from the norm.
There were a few parts that could have used more explanation, like the stats listed for each move, or the big mostly empty grid when using a shrine, and I really felt like a key to describe the item your cursor was on would have been a great addition especially for items, moves, and the monster selection screen at the start.
The keys were listed all at once, and with no way to repeat the last spoken message or see previous messages in a history buffer, no other place to find the keystroke list, and immediate loud [though awesome] music on startup, it was like being thrown into the deep end.
I had some menu weirdness when picking monsters that kept me from choosing the one I wanted at the start, and I wasn't able to use any items other than the rocks. I also had trouble in the give item part of the shrine.
I wish we would have gotten specific damage info for moves in battle, and the ability to check the type and basic stats of the enemy.
I consistently got a nasty error when trying to turn TTS back on with F1, but thankfully the option reset on restart.
Despite any criticisms I may have, this was an awesome start, and I would be happy to support further development of this project. You've got a good thing going here, and something to be proud of!
Thank you very much for participating. :)