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This is awesome!

The time-stop mechanic is fun and executed very well.
The level design is also really good. Good job on introducing all the new concepts.

I love that the game slowly introduces it's lore through small scenes that just happen passively in the levels.

The game is pretty hard, but it's a managable challenge. And like that the reward to beating a level is way higher.
I also tried (and succeded) to beat some of the later levels with less time-stops than were given to me.
I don't know if it's intentional that you can do that but it's great that the player can give themselves a bigger challenge.

Great work!

(2 edits)

Thanks for playing the game, I'm glad you had fun!

Yeah, I tried to design a few of the later levels to have multiple ways of beating them—this is actually the main thing I wish I'd had more time to expand on and work into the final level. It's something all my favorite platformers do to some extent. It makes it more likely for a player to beat a level in a way they enjoy, and it can potentially help them progress instead of getting stuck because there's only one path and it involves a specific trick they struggle with. It's also satisfying to discover obscure paths and outsmart what seems like the intended way!