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Played it for about an hour, although I'd seen a lot of it on stream.

This game is super rad. I haven't quite managed to ghost it yet, but I did manage to beat it with no weapons and items, which was a lot of fun.

Unarmed combat  focusing on drop kicks and grappling to get the advantage is a ton of fun, although you probably shouldn't be able to block swords unarmed so easily. Maybe make it timing-based?

The damage also feels a little high for your punches. Like what even is the point of swords right now?

I also think a finisher move that works like the stealth kill on downed enemies would make a lot of sense. Maybe a falling execution if you drop on to an enemy with a sword as well? 

Guns and the invisibility scrolls are exactly as OP as they should be. They're great fun to play around with. A more balanced version of a gun might be a single-shot pistol that's very slow to reload?

I'd like a faster movement option with the levels being so big. A sprint would also let you add a slide into crouch, which would be a lot of fun when trying to stealth fast and could also double as a sliding tackle for combat.

Another movement option I'd like to see is descending to a ledge hang from crouched. That'd make getting down from tall places a lot less janky.

I had some slowdown in enemy-heavy areas.

Overall, great/10 

I'm glad someone found one of the scrolls. There was one in the last demo, but I don't think anybody found it.

A sliding tackle would be pretty sick... That's probably the most convincing argument in favour of adding a sprint.

There are some good ideas here that I'd love to try out, but I think I need to improve the QOL and performance first. Thanks!

I found two of the scrolls, actually - one hidden atop the tree next to the starting area, the other in the open space in the middle of the starting building. How many are there?


I also watched more of the game on stream and realized I'd encountered a bug when I played - after killing the two targets, I left the town and went back to the start but never triggered the end sequence and figured there wasn't one. I can't remember the exact route I took, unfortunately.

The escape colliders form a pretty long, narrow rectangle, so it's much faster to escape sideways than by going backwards. I think the escape sequence needs some work, since a lot of people will have killed everyone, and it's not very exiting to backtrack.