I love Bambi and I want to see them thrive. (Or get owned, I suppose, as an important part of the process.~)
The mix of passive and active skill-checks adds a lot of texture to the dialogue, I have to say. (Shocks is great.) Same for the system log. This also means that there's a lot more mechanical gameplay (and systems) to this one than to most VNs. It's a lot to throw at the player all at once, so maybe in a full release you could have a quick segment to introduce the skills, but for a jam project it was more than fine.
The dialogue sprites look great, and the main character's different bodies (with custom sprites!) are a nice touch.
Finally, thanks for including a Linux build!